Woe is She
Michelle Fong
Interactive Design
OTHERS
Conversations about inequality and empowerment are often met with resistance, discomfort, and dismissal. My board game, Woe is She, was designed in this studio to challenge the issues encountered in communicating lived female experiences.

Through interactive and thought-provoking gameplay, social commentary, and a balance of humour and education, Woe is She creates a social experience for both the young and old to engage in meaningful discussions on how we can uplift and validate women in today’s male-dominated society.
Hi, I’m a UX and Communication Designer who believes that creativity is always To Be Continued! I love exploring new ideas, crafting meaningful stories, and designing experiences that feel joyful, thoughtful, and a little unexpected. To me, design is all about curiosity, connection, and having the courage to step into the unknown.

I bring passion and playfulness into my projects, balancing imaginative freedom with thoughtful structure to create transformative designs.

Rooted in the belief of lifelong learning, I’m excited by the endless possibilities ahead and where my creative journey will take me next!
Singapore Institute of Management | Royal Melbourne Institute of Technology
Bachelor of Communication Design
Made on
Tilda